Elements of 4D Art_Aubrey

 

Elements of 4D Art

 

Time (in progress)

Time refers to the passage of events and how they all relate to each other. Everything that happens takes a certain amount of time whether it is the click of a mouse or building a house. However, artists can utilize time in their works to evoke certain feelings or have specific effects on the views.

 

There are many ways to refer to time depending on what events are taking place. These “types” include:

 

 

Sound (in progress)

 

Movement

Movement is the shift in position of an object in space. Anything from waving your hand to riding o a train can be considered movement, and the same concept to be applied to things like sound and light. This concept is used in all sorts of visual media to add visual interest and/or put focus or emphasis on one part of the work. For example, in something like an animation, the way characters move on the screen can indicate things like their personality, or what vibe they give off, and it can also be used to draw emphasis to a character when they are moving a lot while the other characters are stationary, and vice versa. Movement can show things like strong amotions from a character or object based purely on how fast, slow, sporadic, or smoothly they move.

 

There are many different types of movement that can be utilized for different effects. Successional and oppositional movement are movements that guide the viewer’s eye in th same or different directions respectively, depending on how the characters or objects move or interact.  Stillness is defined by a lack of movement and can be a good way to create contrast in a piece of work. A piece can also include observed movement or participatory movement. Observed movement is movement that you can see, like in a video or a visual performance, while participatory movement is movement that involves the audience interacting with and becoming part of the piece.

 

Movement in a piece of work is experienced by the viewer based a frame of reference, which involves where the viewer stands, where the object came from, and where it is expected to go. Additionally, movement is affected by concepts such as attack, sustain, and decay, which all help define how an object is moving.  Attack refers to the onset of movement, or how an object started moving, sustain refers to how an object will keep moving as well as how long it will continue to move, and decay is how and why an object stops moving. Center of gravity is another concept that impacts the movement of an object. Playing around with all these principles can give off many different affects and emotions.

 

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