Elements of 4D_Jada Walton

TIME

There are several different kinds of time. Measured time, experienced time, running time, plot time, biological time, and digital time. Measured time is the way we perceive and track time ex: minutes, seasons, days, weeks. Experienced time is the time we subjectively perceive, which can be manipulated by artists. Ex: fast paced music vs slow paced music can make it seem like time is moving faster or slower. Running time is the total length of an event or video piece. A part of running time is plot time, which is (if present) the plot time. Ex: A play about a war may only last a few hours (running time), but the real war itself lasted years (plot time). Biological time is easily describable as our internal clocks. Ex: when we get hungry, when we fall asleep, is usually in a schedule and happens around a certain time. Digital time is all time related things within the realm of technology. Ex: how much time you would have to complete certain tasks before a battery runs out. 



MID-SUMMER SNOWBALLS BY ANDY GOLDSWORTHY

This work displays snowballs at different stages of time. Some being melted, collecting debris, being crushed. I like this work because it shows the different possible outcomes of what could and what has happened to snowballs. I did not like how gross it looked but that might be apart of the effect. This may be important as 4D work because of how it is specifically capturing a process, which happens over time.

   SOUND
Sound is useful to the majority of human beings for rituals, warnings, and communication. Sound is also used in art, and comes in many forms. Synchronous sounds are those that are timed to their source on screen or within a designated performance space. Ex: dialogue we see spoken by two people on screen or a teapot whistling on stage. Nonsynchronous sounds play on screen or onstage while their source is not currently visible, BUT their source has been or soon will be, visible. Ex: hearing a car in one shot before cutting to a new shot of the car in question. Asynchronous sound is sound that we hear that does not match what we see. Ex: hearing something off screen that we never see. Furthermore, diegetic sounds are "literal" sounds like the sound of  performers, where non-diegetic sounds are "commentary" like narration. 



FORTY-PART MOTET BY JANET CARDIFF
 
 This work utilizes multiple speakers for a surround-sound experience, in which the viewer is experiencing sound from multiple angles. I like this work because there is a lot of potential for immersion into the experience. This is important as a 4D work because it utilizes a 3D environment as well as time, being that once the sound plays and finishes it will be gone- which takes time.

MOVEMENT
Movement is a shift or variation in the location of an object light, or sound. Successional movement leads the eye in one direction (ex: subjects pointing in the same direction) , where oppositional movement leads the eyes in a different direction (ex: subjects pointing at each other). Gestures, aka isolations, are movements by a part of a whole. (ex: waving, flexing, drinking coffee). Isolations can be organic or angular in terms of how they move. Within video itself, movement is found (ex: pan, zoom, tilt, dolly, tracking, ect.) 


FLAMENCO PASSION DANCE - WORTHPOINT

This artwork depicts the gesture of dance with the posing of the arms and legs, and has organic movement. I like the way the artist designed the subject to move smoothly and conveyed that with making the figure look physically smooth and flowing. This work is important as 4D art by forming an example of how movement can be utilized across the different dimensions of art (3D and 2D). 


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