Elements of 4D_Becca
#1 Time:
The article speaks on the 5 different categories of time: measured time (the time that is accounted for on a clock for 24 hours), experienced time (the time that you feel moves faster or slower based on your emotions), running time (the length of an event, can also be referred to as play time), biological time (the time that your body keeps track of with sleep schedules and hunger), and digital time (time measured on a stop watch with exact and precise measurements). Time is an important tool for artists to understand, as there are so many methods to utilize it.
Cory Arcangel used time as a medium in a lot in his older pieces. I specifically like the use of time in "Super Slow Tetris," an interactive, modified version of Tetris for the NES. It takes approximately 8 hours for one piece to fall to the bottom of the screen. I chose to reflect on this project because the timing of when you see the artwork matters with this piece. If you come at the wrong time, you will feel impatient, upset, and betrayed, rather than if you arrive right before the Tetris piece hits the ground. Additionally, by making the artwork interactive, you can move the pieces left and right as much as you want, but it will never make the pieces fall faster.
#2 Sound:
The article speaks on the three aspects of sound: the attack, sustain, and decay. The attack is like the rising action of a sound, the noises leading up to the loudest point. The sustain is how long the loudest point lasts before it begins to die off, or decay. All three pieces of sound can give important clues to the listener, such as how close an object is, and the direction it is coming from. Not all sound art is solely, sound; in fact, most are accompanied by video or some sort of visual component that pairs well with the sound while keeping the focus on the sounds, not the visuals.
Krzysztof Wodiczko's OUT OF HERE, The Veterans Project is a beautiful piece of sound art where viewers are led into a dark hallway lit only by windows, with the sounds of war surrounding them. There are a few screens with blurry images that hint at violence. The work is meant to represent the horrors of war and the physical and mental scars that it leaves. The work was made specifically in response to the Iraq conflicts that were a direct response to 9/11, but the work can be interpretated by the viewer to represent almost any conflict.
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